JYDGE’s graphics and sound contribute to that “mobile” feel with their simplicity. Like that one mandatory stealth level in every FPS game ever, some people are going to enjoy it while others will want to get back to the hails of gunfire. And yet to progress, the game forces you to complete levels stealthily or in other counter-intuitive ways that are just plain not fun. They certainly add variety by forcing you to think tactically, beyond “Rush in and murder everyone”.īut this is a game that’s about rushing in and murdering everyone. The medals are both the game’s greatest burden and its biggest source of replayability. This means that completing levels often becomes a simple matter of trial-and-error especially when going for the more annoying medals, like avoiding detection or killing any enemies. Enemy positions, loot, doors, civilians and everything else is fixed, with the various difficulties changing the layout or adding more baddies for you to go through. Unlike the randomly-generated levels of many other top-down shooter, JYDGE’s levels are pre-made. The one thing JYDGE does differently is the level design. As you might have guessed, this lets you grind the same levels again with a different set of objectives, so you can amass enough medals to unlock the next level. These can be new weapon modes, cybernetic enhancements or tools.Īfter you grind enough medals, you can unlock the next level, and after you grind your way through a chapter you unlock the next difficulty. You play, replay and then re-replay levels to grind for medals, which unlock additional toys to play with. This isn’t necessarily a bad thing, but everything about it just screams “Play me on a tablet”. The camera remains at a respectable overview distance so you can appreciate the carnage you’re causing as you shoot, burn, shock and explode your way through legions of enemies.Īfter playing the game for several hours, I can say JYDGE feels more like a mobile game. If civilians get in the way of your rockets, that’s their problem (unless you’re actually supposed to rescue them in the mission). If you need to level the entire bank to get at the three robbers in the vault, so be it. You play a faceless, nameless Judge Dredd / RoboCop hybrid as you set out to purge the city of crime while causing extreme collateral damage. although it does show some additional fine-tuning and refinement. JYDGE doesn’t really try to deviate from the “top down shooter” formula 10tons have been reiterating on for the past decade. It’s pretty obvious who’s the target audience here. If you’ve played Neon Chrome and enjoyed it, then you can skip the rest of this review and go straight to playing JYDGE. The easiest way to answer the question “What is JYDGE” would be to point to 10tons’ other titles, Neon Chrome and Crimsonland, and say – “This”.
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